

Each role changes where the player spawns, what objectives they have, and who their enemies and allies are (among both players and AI). I believe this would automatically work for all existing missions.Īn alternative mode, which is what I think would make the effort worth it, are players being able to join different sides: When entering the server, each player is asked what role they wish to play. Players can form groups and go for different objectives to complete the mission faster. When a player completes an objective, the objective is marked as completed for everyone. The most obvious way is a coop mod, where any player can join the mission and play it as usual (no attacking each other). I'm thinking of multiple players partaking in the same mission on a server. there are enough FPS projects designed for that purpose.

I'm sure the idea has occurred in someone's mind before, and it's certainly made me curious: Has a multiplayer mode ever been considered? Obviously I'm not talking about DeathMatch, and players using bows and swords to frag each other and score.
